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README.md
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README.md
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# gameserver-status-api
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# GameDig Server Status API
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Pterodactyl Egg das Gameserver per [GameDig](https://github.com/gamedig/node-gamedig) abfragt
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und die Ergebnisse als JSON-REST-API bereitstellt.
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## Unterstützte Spiele (Auswahl)
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| Spiel | `type` in config.json |
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|---|---|
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| DayZ | `dayz` |
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| Counter-Strike 2 | `cs2` |
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| Rust | `rust` |
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| ARK: Survival Evolved | `arkse` |
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| + 320 weitere | [GameDig Games-Liste](https://github.com/gamedig/node-gamedig/blob/master/GAMES_LIST.md) |
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---
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## Installation
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1. `egg.json` im Pterodactyl-Panel importieren *(Admin → Nests → Import Egg)*
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2. Neuen Server anlegen und einen **Port** zuweisen
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3. Server starten → Installationsscript lädt automatisch alle Dateien von diesem Repo
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4. `config.json` im **Dateimanager** mit deinen Serveradressen anpassen
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5. Server neu starten
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---
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## Konfiguration
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### config.json (im Pterodactyl-Dateimanager bearbeiten)
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```json
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{
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"servers": [
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{
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"label": "DayZ Main Server",
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"type": "dayz",
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"host": "1.2.3.4",
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"port": 2302,
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"image": "https://example.com/images/dayz.jpg"
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},
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{
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"label": "CS2 Server",
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"type": "cs2",
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"host": "1.2.3.4",
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"port": 27015,
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"image": "https://example.com/images/cs2.jpg"
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}
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]
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}
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```
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### Egg-Variablen (im Pterodactyl-Panel konfigurierbar)
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| Variable | Standard | Beschreibung |
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|---|---|---|
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| `QUERY_INTERVAL` | `60` | Abfrageintervall in Sekunden (min. 10) |
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| `API_KEY` | *(leer)* | Optionaler API-Schlüssel – leer = offen |
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---
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## API-Endpunkte
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### `GET /api/servers`
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**Ohne API-Key:**
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```
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GET http://dein-server:PORT/api/servers
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```
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**Mit API-Key via Header:**
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```
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GET http://dein-server:PORT/api/servers
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X-API-Key: dein-key
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```
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**Mit API-Key via URL-Parameter:**
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```
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GET http://dein-server:PORT/api/servers?key=dein-key
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```
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**Beispiel-Antwort:**
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```json
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{
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"updated": "2026-02-26T14:32:00.000Z",
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"interval_seconds": 60,
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"servers": [
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{
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"label": "DayZ Main Server",
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"type": "dayz",
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"address": "1.2.3.4:2302",
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"image": "https://example.com/images/dayz.jpg",
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"status": "online",
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"players": 12,
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"maxPlayers": 60,
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"map": "ChernarusPlus",
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"name": "My DayZ Server",
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"ping": 42,
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"connect": "1.2.3.4:2302"
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},
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{
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"label": "CS2 Server",
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"type": "cs2",
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"address": "1.2.3.4:27015",
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"status": "offline",
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"error": "Connection timed out"
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}
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]
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}
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```
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### `GET /health`
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Kein API-Key erforderlich. Geeignet für Uptime-Monitoring.
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```json
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{ "status": "ok", "updated": "2026-02-26T14:32:00.000Z" }
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```
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---
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## DayZ Besonderheit
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DayZ nutzt einen separaten Query-Port (`Game-Port + 24714`).
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Falls die Abfrage fehlschlägt, den Query-Port direkt angeben:
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```json
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{ "type": "dayz", "host": "1.2.3.4", "port": 27016 }
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```
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---
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## Dateien im Container
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```
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/home/container/
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├── server.js ← Hauptscript (API + Query-Loop)
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├── entrypoint.sh ← Startscript
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├── config.json ← Serverkonfiguration (selbst bearbeiten)
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├── package.json ← npm-Konfiguration
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└── node_modules/ ← Abhängigkeiten (automatisch installiert)
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```
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## Update
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Um `server.js` oder `entrypoint.sh` zu aktualisieren, einfach die Dateien in
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diesem Repo anpassen und den Server im Pterodactyl-Panel **neu installieren**
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*(Server → Settings → Reinstall Server)*.
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