README.md aktualisiert
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12
README.md
12
README.md
@@ -8,6 +8,7 @@ Ein Node.js-Dienst für Pterodactyl Panel, der Gameserver (DayZ, CS2, Rust, ARK
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- Konfigurierbares Abfrage-Intervall
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- Optionaler API-Key-Schutz
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- CORS-Header für Webintegration
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- Sauberes Beenden bei Pterodactyl Stop (SIGINT/SIGTERM)
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- Einfache Konfiguration per `config.json`
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---
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@@ -44,7 +45,7 @@ Ein Node.js-Dienst für Pterodactyl Panel, der Gameserver (DayZ, CS2, Rust, ARK
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{
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"label": "DayZ Main Server",
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"type": "dayz",
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"host": "192.168.1.10",
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"host": "1.2.3.4",
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"port": 2302,
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"queryPort": 2303,
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"image": "https://example.com/images/dayz.jpg"
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@@ -52,7 +53,7 @@ Ein Node.js-Dienst für Pterodactyl Panel, der Gameserver (DayZ, CS2, Rust, ARK
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{
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"label": "CS2 Server",
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"type": "cs2",
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"host": "192.168.1.10",
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"host": "1.2.3.4",
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"port": 27015,
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"image": "https://example.com/images/cs2.jpg"
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}
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@@ -112,7 +113,7 @@ X-API-Key: DEINKEY
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{
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"label": "CS2 Server",
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"type": "cs2",
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"address": "192.168.1.10:27015",
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"address": "1.2.3.4:27015",
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"image": "https://example.com/images/cs2.jpg",
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"status": "online",
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"players": 8,
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@@ -147,5 +148,6 @@ GameDig verwendet UDP. Wenn der Pterodactyl-Server und die abzufragenden Gameser
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- **Runtime:** Node.js 20 (Alpine)
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- **Docker Image:** `ghcr.io/pterodactyl/yolks:nodejs_20`
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- **Modul-System:** ESM (`"type": "module"` in package.json)
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- **GameDig:** v4.x (CommonJS, via Default-Import)
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- **Modul-System:** ESM (`"type": "module"` in `package.json`)
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- **GameDig:** v4.x (CommonJS, via Default-Import `import pkg from 'gamedig'`)
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- **Stop-Verhalten:** Sauberes Beenden via SIGINT/SIGTERM
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