server.js aktualisiert

This commit is contained in:
Cap
2026-02-26 12:42:58 +01:00
parent 2a4f66b783
commit 7de4960ca8

112
server.js
View File

@@ -1,19 +1,16 @@
'use strict';
import pkg from 'gamedig';
const http = require('http');
const fs = require('fs');
const path = require('path');
// pkg.query ist direkt verfügbar in gamedig v4
const GameDig = pkg;
// ── GameDig v4+ benötigt destructured import ──────────────────────────────────
const { GameDig } = require('gamedig');
import http from 'http';
import fs from 'fs';
// ── Konfiguration ─────────────────────────────────────────────────────────────
const CONFIG_PATH = path.join('/home/container', 'config.json');
const CONFIG_PATH = '/home/container/config.json';
const PORT = parseInt(process.env.SERVER_PORT || process.env.PORT || 21337, 10);
const QUERY_INTERVAL = Math.max(10, parseInt(process.env.QUERY_INTERVAL || '60', 10)) * 1000;
const API_KEY = process.env.API_KEY || '';
// ── Config laden ──────────────────────────────────────────────────────────────
let servers = [];
try {
const raw = fs.readFileSync(CONFIG_PATH, 'utf8');
@@ -25,118 +22,65 @@ try {
process.exit(1);
}
// ── Status-Cache ──────────────────────────────────────────────────────────────
let cache = {
updated: null,
interval_seconds: QUERY_INTERVAL / 1000,
servers: servers.map(s => ({
label: s.label,
type: s.type,
address: `${s.host}:${s.port}`,
image: s.image || '',
status: 'pending',
players: 0,
maxPlayers: 0,
map: '',
ping: 0
label: s.label, type: s.type,
address: `${s.host}:${s.port}`, image: s.image || '',
status: 'pending', players: 0, maxPlayers: 0, map: '', ping: 0
}))
};
// ── GameDig Abfrage ───────────────────────────────────────────────────────────
async function queryServer(srv) {
try {
const opts = {
type: srv.type,
host: srv.host,
port: srv.port,
};
// DayZ: query port ist game port + 24714
if (srv.type === 'dayz' && !srv.queryPort) {
opts.port = srv.queryPort || (srv.port + 24714);
}
if (srv.queryPort) {
opts.port = srv.queryPort;
}
const opts = { type: srv.type, host: srv.host, port: srv.port };
if (srv.type === 'dayz') opts.port = srv.queryPort || (srv.port + 24714);
if (srv.queryPort) opts.port = srv.queryPort;
const state = await GameDig.query(opts);
return {
status: 'online',
players: state.players ? state.players.length : 0,
status: 'online',
players: Array.isArray(state.players) ? state.players.length : 0,
maxPlayers: state.maxplayers || 0,
map: state.map || '',
ping: state.ping || 0
map: state.map || '',
ping: Math.round(state.ping || 0)
};
} catch (err) {
return {
status: 'offline',
error: err.message,
players: 0,
maxPlayers: 0,
map: '',
ping: 0
};
return { status: 'offline', error: String(err.message || err).substring(0, 200), players: 0, maxPlayers: 0, map: '', ping: 0 };
}
}
async function runQueries() {
console.log(`[QUERY] Starte Abfragen (${servers.length} Server)...`);
const start = Date.now();
const results = await Promise.all(servers.map(srv => queryServer(srv)));
results.forEach((res, i) => {
const srv = servers[i];
cache.servers[i] = {
label: srv.label,
type: srv.type,
address: `${srv.host}:${srv.port}`,
image: srv.image || '',
...res
};
cache.servers[i] = { label: srv.label, type: srv.type, address: `${srv.host}:${srv.port}`, image: srv.image || '', ...res };
const icon = res.status === 'online' ? '✓' : '✗';
const info = res.status === 'online'
? `${res.players}/${res.maxPlayers} Spieler, ${res.ping}ms`
: res.error || 'offline';
const info = res.status === 'online' ? `${res.players}/${res.maxPlayers} Spieler, Map: ${res.map}, ${res.ping}ms` : `FEHLER: ${res.error}`;
console.log(` ${icon} [${srv.label}] ${res.status} ${info}`);
});
cache.updated = new Date().toISOString();
console.log(`[QUERY] Abgeschlossen in ${Date.now() - start}ms.`);
}
// ── HTTP Server ───────────────────────────────────────────────────────────────
function checkAuth(req) {
if (!API_KEY) return true;
const headerKey = req.headers['x-api-key'];
const urlKey = new URL(req.url, `http://localhost`).searchParams.get('key');
return headerKey === API_KEY || urlKey === API_KEY;
const url = new URL(req.url, `http://localhost`);
return headerKey === API_KEY || url.searchParams.get('key') === API_KEY;
}
const server = http.createServer((req, res) => {
const url = req.url.split('?')[0];
if (url === '/health') {
res.writeHead(200, { 'Content-Type': 'application/json' });
res.end(JSON.stringify({ status: 'ok', uptime: process.uptime() }));
return;
}
if (url === '/health') { res.writeHead(200, {'Content-Type': 'application/json'}); res.end(JSON.stringify({status:'ok',uptime:process.uptime()})); return; }
if (url === '/api/servers') {
if (!checkAuth(req)) {
res.writeHead(401, { 'Content-Type': 'application/json' });
res.end(JSON.stringify({ error: 'Unauthorized' }));
return;
}
res.writeHead(200, {
'Content-Type': 'application/json',
'Access-Control-Allow-Origin': '*'
});
res.end(JSON.stringify(cache, null, 2));
return;
if (!checkAuth(req)) { res.writeHead(401, {'Content-Type':'application/json'}); res.end(JSON.stringify({error:'Unauthorized'})); return; }
res.writeHead(200, {'Content-Type':'application/json','Access-Control-Allow-Origin':'*'});
res.end(JSON.stringify(cache, null, 2)); return;
}
res.writeHead(404, { 'Content-Type': 'application/json' });
res.end(JSON.stringify({ error: 'Not found' }));
res.writeHead(404, {'Content-Type':'application/json'}); res.end(JSON.stringify({error:'Not found'}));
});
server.listen(PORT, () => {
@@ -149,8 +93,6 @@ server.listen(PORT, () => {
console.log('║ GET /api/servers ║');
console.log('║ GET /health ║');
console.log('╚══════════════════════════════════════════╝');
// Erste Abfrage sofort, dann im Intervall
runQueries();
setInterval(runQueries, QUERY_INTERVAL);
});
});