import pkg from 'gamedig'; // pkg.query ist direkt verfügbar in gamedig v4 const GameDig = pkg; import http from 'http'; import fs from 'fs'; const CONFIG_PATH = '/home/container/config.json'; const PORT = parseInt(process.env.SERVER_PORT || process.env.PORT || 21337, 10); const QUERY_INTERVAL = Math.max(10, parseInt(process.env.QUERY_INTERVAL || '60', 10)) * 1000; const API_KEY = process.env.API_KEY || ''; let servers = []; try { const raw = fs.readFileSync(CONFIG_PATH, 'utf8'); const cfg = JSON.parse(raw); servers = cfg.servers || []; console.log(`[INIT] config.json geladen – ${servers.length} Server konfiguriert.`); } catch (e) { console.error(`[FEHLER] config.json konnte nicht geladen werden: ${e.message}`); process.exit(1); } let cache = { updated: null, interval_seconds: QUERY_INTERVAL / 1000, servers: servers.map(s => ({ label: s.label, type: s.type, address: `${s.host}:${s.port}`, image: s.image || '', status: 'pending', players: 0, maxPlayers: 0, map: '', ping: 0 })) }; async function queryServer(srv) { try { const opts = { type: srv.type, host: srv.host, port: srv.port }; if (srv.type === 'dayz') opts.port = srv.queryPort || (srv.port + 24714); if (srv.queryPort) opts.port = srv.queryPort; const state = await GameDig.query(opts); return { status: 'online', players: Array.isArray(state.players) ? state.players.length : 0, maxPlayers: state.maxplayers || 0, map: state.map || '', ping: Math.round(state.ping || 0) }; } catch (err) { return { status: 'offline', error: String(err.message || err).substring(0, 200), players: 0, maxPlayers: 0, map: '', ping: 0 }; } } async function runQueries() { console.log(`[QUERY] Starte Abfragen (${servers.length} Server)...`); const start = Date.now(); const results = await Promise.all(servers.map(srv => queryServer(srv))); results.forEach((res, i) => { const srv = servers[i]; cache.servers[i] = { label: srv.label, type: srv.type, address: `${srv.host}:${srv.port}`, image: srv.image || '', ...res }; const icon = res.status === 'online' ? '✓' : '✗'; const info = res.status === 'online' ? `${res.players}/${res.maxPlayers} Spieler, Map: ${res.map}, ${res.ping}ms` : `FEHLER: ${res.error}`; console.log(` ${icon} [${srv.label}] ${res.status} – ${info}`); }); cache.updated = new Date().toISOString(); console.log(`[QUERY] Abgeschlossen in ${Date.now() - start}ms.`); } function checkAuth(req) { if (!API_KEY) return true; const headerKey = req.headers['x-api-key']; const url = new URL(req.url, `http://localhost`); return headerKey === API_KEY || url.searchParams.get('key') === API_KEY; } const server = http.createServer((req, res) => { const url = req.url.split('?')[0]; if (url === '/health') { res.writeHead(200, {'Content-Type': 'application/json'}); res.end(JSON.stringify({status:'ok',uptime:process.uptime()})); return; } if (url === '/api/servers') { if (!checkAuth(req)) { res.writeHead(401, {'Content-Type':'application/json'}); res.end(JSON.stringify({error:'Unauthorized'})); return; } res.writeHead(200, {'Content-Type':'application/json','Access-Control-Allow-Origin':'*'}); res.end(JSON.stringify(cache, null, 2)); return; } res.writeHead(404, {'Content-Type':'application/json'}); res.end(JSON.stringify({error:'Not found'})); }); server.listen(PORT, () => { console.log('╔══════════════════════════════════════════╗'); console.log('║ GameDig Server Status API ║'); console.log('╠══════════════════════════════════════════╣'); console.log(`║ Port: ${String(PORT).padEnd(29)}║`); console.log(`║ Interval: ${String(QUERY_INTERVAL/1000+'s').padEnd(29)}║`); console.log(`║ API-Key: ${(API_KEY ? 'aktiv' : 'deaktiviert').padEnd(29)}║`); console.log('║ GET /api/servers ║'); console.log('║ GET /health ║'); console.log('╚══════════════════════════════════════════╝'); runQueries(); setInterval(runQueries, QUERY_INTERVAL); });